Aspects of networking in multiplayer computer games
نویسندگان
چکیده
منابع مشابه
Aspects of networking in multiplayer computer games
(MCG’s) Other VR Research Efforts • Distributed Interactive Simulations (DIS) – Protocol (IEEE), architectures ... – Ex: flight simulation – Large scale, spread out, many users • Distributed Virtual Environments (DVEs) – Immersive, technology oriented – Ex: “Caves” – Local, few users • Computer Supported Cooperative Work (CSCW) – Focus on collaboration – Ex: 3D editors • And MCGs are similar, y...
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The abstract claims that multiplayer computer games (MCGs) are at the forefront of utilizing network possibilities. As a result, they offer an overview of four aspects that affect networking in MCGs. These are—network resources such as bandwidth and latency set boundaries in which the MCG must operate, communication, data, and control architecture is encompassed by distribution concepts, scalab...
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This paper documents the development of a robust, scalable networking infrastructure for a multiplayer game developed using Pygame [1] and PyOpenGL [2] in the Python programming language. The work undertaken by the authors involves developing a networking library from the ground up for an open source multiplayer game called Spacewar [3] aimed at eliminating any single point of failure vulnerabi...
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Networking forms an essential part of multiplayer computer games. In this paper, we review the techniques developed for improving networking in distributed interactive real-time applications. We present a survey of the relevant literature concentrating on the research done on military simulations, networked virtual environments, and multiplayer computer games. We also discuss on resource manage...
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ژورنال
عنوان ژورنال: The Electronic Library
سال: 2002
ISSN: 0264-0473
DOI: 10.1108/02640470210424392